

This could have very much gone in a better direction but the developers seem to not know the very XCOM 2 is a game of many, many flaws. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all. Here, a force gathers once again to stand up for humanity.

Only those who live at the edges of the world have a margin of freedom. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order. XCOM, the planet’s last line of defense, was left decimated and scattered. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for Earth has changed. Team Dragonpunk is a diverse, multicultural, international team of men and women. Special thanks to Long War Studios for teaching us (and the community) everything we know! Interested in modding XCOM 2? Download our free extension that turns Modbuddy into a full IDE: If you experience any issues, please post the issue here with the launch.log from BOTH players:Ĭheck out our Intel Market mod "Dragonpunk: Goblin Bazaar" here: If you still have issues, then play through Gatecrasher and use a clean save. Both players MUST be in Squad Select menu when inviting. Now let's you import Soldiers from your friend's game! Does not work with Ironman because of the save system. All the instructions on how to play Co-Op are here: (Unless Firaxis accepts the code changes we submited, see video for details). We have now moved to ARK: Survival Evolved, and you can check us out at Status: Final
